I'm pretty used to difficult games, but normally challenge can be approached from a training perspective so that you move onto the next most difficult thing when you are prepared and if you hit a wall, you can go back and train yourself on the basics. This system feels extremely punishing, because the only options open to me are to either sink hours into this game perfectly memorising how each AI works, or to grind out the meta upgrades from the architect and chamberlain. Currently zone one is sitting at 2 stars for me and I'm getting annihilated by the very first combat encounter I run into, because it spawns multiple enemies with 2-3 healthbars, plus numerous ranged enemies etc. So it's a feature that if you're a 'top player' the game starts racking up the difficulty in each region, presumably so that you don't have too easy a time in any given zone when you've played the game enough.
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